Making Gamification Work
Gamification has emerged as a trend within various marketing sectors in the recent past. It essentially uses design elements of games for non-game use cases to drive game like engagement as well as promote desired behaviours.
The game industry successfully motivates people to play games without any kind of force or demand to do so. Gamification aims to mimic a similar behaviour in non-game contexts with the help of cross-disciple and cross-functional teams.
This whitepaper focuses on how you can make gamification work for your unique use case by talking about:
- Technologies and tools
- Platforms, etc.
Please fill the form to download the Whitepaper.